All sprites on this sheet need a transparent background. The image itself is a 512 x 512 .png file. The image at the bottom of this page can be used as a reference.
Items needed for this screen that need to be redone:
Fairy - 4 cycle animation. Looking for something that looks more like Tinkerbell, perhaps a side view of a fairy flying. No nudity.
Heart icon - 2 icons, 32x32, one red and the other grey (to show your health status)
Extra guy icon - for showing number of remaining men. should be roughly 50x50 pixels
Item icons - These are used to represent the amounts of items that you have equipped. In this sample they are 64 x 64 but this will be changed to 128 x 128. Note that the when the user is playing the game, the icon will be shown at the bottom of the screen at 64x64 or 50x50 resolution so the images must not contain too fine of details or they will be lost during scaling. In addition, when the user highlights one of the items, a large (scaled-up) version of the icon (at 256 x 256 resolution) will appear in 50% alpha in the middle of the screen so the user can see what they are doing. For this to work, the icon should be 128 x 128, and the game will scale it up before rendering, so the icon should be able to scale to double size without looking bad. Also note that the number of remaining items of this type will be superimposed on the lower right of the icon (see the ingame screenshots), so the icon shouldnt have required detail in that part of the rectangle.
These are the item icons necessary:
Item
|
Use
|
Possible Graphic Representations
|
Shield | buys a shield for your character | Armor or shield |
Healing | heals you to maximum health | Chalice, Red Cross, First Aid Kit, Needle |
Repel | when you use this item, monsters will run away from you | |
Invisibility | when you use this item, monsters will ignore you since they cant see you | Cloak or Hood |
Fairy Sight | causes the fairies to show up on the minimap | Eyeball |
Decoy | using this item causes you to drop a "decoy" item on the screen. Monsters will swarm after it instead of you. | |
Fairy Call | causes the fairies to move towards the player | Ear, Music Notes, Whistle, Horn |
Super Shot | shots dont disappear when you hit a monster, runs across the whole screen | Large Fireball, Sword or weapon, Lightning bolt |
Nuke | kills all visible monsters | Atom bomb, missile |
Teleport | teleports you to a safe location | Something with a question mark |
Stop Time | causes all monsters to stop moving for a short time | Clock |
Max Health | Gives the player another heart, increasing their maximum. Note that this icon wont appear in-game, it will only appear on the purchase screen |
Large heart, flexing muscle |
Extra Life | gives the player another life. Note that this icon wont appear in-game, it will only appear on the purchase screen |
Other notes:
I'm pretty happy with the fireball and coin icons, but If a cooler set of images is created for them i will use them. Also, I like the daggers, but they were hard to see so I added a red "glow" around them and now they dont look as cool. They could be redone too but its not a priority.
The images next to the extra guy head are particle effect images. They look better in-game than on this screen. I will probably add more, including some colored sparks, smoke, bubbles, etc.
Reference Image: